Our site has been down for a while due to a security breach. I have completely rebuilt the site from scratch and bumped up the security a bit to hopefully prevent this from happening again. As always, if you see any rough spots, please let me know in the forum!
The last time I posted I was talking about making a sequel to Chaser as a mod of the Source engine (Half-Life 2, Counter-Strike:Source, etc.). We want to make something with incredible gameplay as well as amazing visuals. Source, despite its great look, does not quite meet what we are looking for. This is why we are switching over to the Unreal 3 engine. And, if development takes long enough, will be ported (hopefully) to Unreal 4 once it is released. Another benefit of the switch is being able to release it as a standalone game instead of just being a mod of another. Two thumbs up!
I don't want to reveal anything yet, however we do have a few very strong ideas we want to throw into this. I am hoping to have at least some concept screenshots in the near future (summer?) to give you all a glimpse of what's to come. We are learning all of the tools and goodies that the Unreal engine has to offer. We are also all still in college so don't expect it to be finished quickly :). However, we will release some smaller projects such as maps and more along the way to keep you entertained.
If you notice the website going a bit faster, it is because we now run our own server to host our network. Show your support by donating for the yearly payments and help keep us going.
There are still several positions open for our team. So, if you are interested in working with us and/or the Unreal 3 engine, please contact us so we can get you going on the project(s)!
Alright it has been some months since the last update on things. There is some bad news as well as great news for today.
To start it all off (bad news), the Chaser total conversion will no longer happen. The development tools released were not what we expected them to be. The model tool provided is only meant for importing custom models into maps and not to replace in-game objects such as weapons, characters, etc. As well as the 3DS Max export plugin only being compatible with a very old 3DS version which is impossible to find now. This completely broke the possibility of a full mod with this game the second time for us. But have no fear. A bright light is shinning down at the end of these grimy tunnels.
Since the demise of the Chaser total conversion. We have started brainstorming ideas to make a sequel to Chaser, using the Source engine. This sequel will be multiplayer only, at least to begin with. If we do happen to come up with a story, that may be added later. This new mod will take on the name of our old total conversion plan, Call to Arms. Chaser: Call to Arms is already in development and is currently in alpha stage. Some code is being altered as well as some basic map layouts are being designed. We plan on taking the Chaser world to the next level and beyond. We are opening a section for Call to Arms on our Team Source page so you can stay more up to date with our progress.
In other news, we have just recruited two new team members to help us on various projects. Give a warm welcome to Mashi Tsushiro and Joshua Purdy! They both may be adding their own projects, so keep a lookout for them.
That is all for now, time to take a brief break.
Cauldron has released a very crucial development tool for us to use. We have plans of creating a completely new game out of the CloakNT engine. Making the game better overall, more fun and more visually pleasing. If all goes well, this will turn into a huge project for us and become the next stepping stone in our game development journey. So far, we have some small ideas of how its going to play out and also have a concept of the main menu up in the forum.
More news will be released at a later time. For now, keep checking our forum post under "The Games /-/ Chaser" for the latest bits of information that slip through our fingertips.